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AI Insights · Timothy · April 2025

Top 5 .io Games Performance on Android in Italy: Q1 2025

Explore the performance trends of the top .io games on Android in Italy during Q1 2025, featuring download, revenue, and active user statistics.

Top 5 .io Games Performance on Android in Italy: Q1 2025

In the first quarter of 2025, the top .io games on Android in Italy showed a mix of growth and stability across various performance metrics. Here’s a closer look at how these apps fared:

Snake Clash! from Supercent, Inc. saw consistent weekly revenue, peaking at around $158 in late March. The game's weekly downloads remained robust, with figures hovering between 18K and 22K. Active users increased significantly from 89K to approximately 129K by the end of the quarter.

Paper.io 2 by VOODOO experienced fluctuations in weekly revenue, reaching as high as $155. Downloads declined over the quarter, starting from over 20K and dropping to 6.8K, while active users decreased from 167K to 109K.

Snake Rivals - Fun Snake Game from Supersolid showed varied revenue, with a high of $295 in late January. Downloads remained low, with numbers decreasing from 506 to 276. Active users saw a downward trend, ending the quarter at 722 users.

State.io — Conquer the World by CASUAL AZUR GAMES maintained steady revenue, with a peak of $74 in mid-March. The game’s downloads surged from 3.4K to 7.1K, and active users increased significantly from 12.9K to nearly 25K.

Little Big Snake .io game by ShockwaveLLC had modest revenue, peaking at $93. Download numbers were sparse, with notable activity only in certain weeks. Active users remained stable, ending the quarter around 600.

These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025